Takhisis Prime campaign by Manticore Legion
And they shall obey until only one is left breathing...
The Bet
- Each player signs a 20$ bill and puts it in The Pot (To keep players motivated and keep things interesting)
- The wining player wins The Pot in gift certificate to spend at anyone of his hobby store (even GC-Mini)
- 2nd winner wins his bet back
- The campaign Lord Marshal (yours truly) cannot win since he will have access to sensitive information
- If Lord Marshal wins, 2nd place takes The Pot
There will be surprises, dirty tricks, unfair advantages and total chaos. Bare with me, a lot of rules will only be known when some players or faction triggers something. But to begin:
- Each player has 10 000 points to divide into any numbers of smaller armies. Minimum is 5 armies of 2000 points. No army can be more than 2000 pts.
- All armies have to follow the organisation charts (min 1 HQ, 2 Troops...)
- NO PROXIES USED. If you want a TITAN, buy or built it! Painting is not mandatory if you like being laughed at. lol
- As the game advances and losses will occur, the organisation charts will vary.
- ALL lists must be given to the Lord Marshal before the campaign.
- You cannot have 2 Helbretch, Kharn (unique) and so forth, only ONE can be chosen, put in an army and somewhere on the map.
- Players must choose secretly ONE guy to be representing HIM on the table. It can be any type of infantry.
- Each player will need tokens representing each of his armies. (using a 20mm round base)
Winning the Campaign
Winning the campaign is different for every player. It will be a mix of:
- Victory Points
- Kill points
- Discovering clues about whats going on the planet
- Killing enemy HQ
- Achieving personal goals and objectives