Takhisis Prime campaign by Manticore Legion
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TAKHISIS PRIME
When a player explores the map, things will be unraveled, maybe just to him, maybe to everyone, maybe just to players near that square and so forth. 


There will be CAMPAIGN STRATAGEMS (C-STRAT). Whatever form they will take, the bonus will be the same for every player.


C-STRAT WILL BE RANDOMLY ALLOCATED.


SOME C-STRAT WILL BE BE ALLOCATED BY THE LORD MARSHAL.

PLAYERS CAN PASS ON SQUARE AND MISS STRATAGEM, IF SCOUTS ARE USED AT 1 AP = + 1 ON ROLL
Certain critical areas of the map have certain special rules and scenarios (a cathedral may give Sisters players more Faith points per battle, a Gun Tower automatically means the High Ground scenario is played, etc.). These are listed on a separate document the Lord Marshal created.
Every C-STRAT has a different dice roll to be discovered and can be influenced by devices, APs and more.

  1. MANUFACTORUM: ONE army in an adjacent square benefits from 100 pts of freebies for vehicles
  2. TANK FACTORY: ADDS ONE HEAVY SUPPORT SLOT (CAN HAVE 4 HS IN ONE FORCE)
  3. LONE TOWER : Controlling player gets the chance to SCAN 1d3 squares per turn on a 4+.
  4. ORBITAL RELAY : SURPRISE!!!
  5. BARRACKS : FREE 10% OF ONE ARMY IN INFANTRY
  6. O.G. : SURPRISE
  7. FACTORIES:+100 PTS OF FREE ARMOURY TO ONE ADJACENT SQR
  8. DESTINY BRIDGE : 
  9. ERGOTH HIVE :
  10. REORX HIVE :
  11. FORTRESS OF REDEMPTION
  12. IMPERIAL STRONGPOINT
  13. AA PLAT : SURPRISE
  14. BTSH: SURPRISE
  15. ANGEL DAM : 
  16. SHIELD GENERATORS: Surprise
  17. LABORATORIES : Sources of data, equipment and surprises
  18. VISIONS : Player gets visions or incentive to fight on, main HQ force gains +2 AP per turn.
  19. ASSEMBLY LINE :
  20. SPACE PORT : controlling players may teleport ONE token anywhere on the map
  21. Water purifier plant : Controlling player may used the tunnels below (Subterranean rule) to adjacent sqr.